Fractal Game — baki.io

Fractal Game

2.5D fractal platformer with interconnected health

Domain
games
Archetype
build
Audience
visitor
Date
Tech
Three.js, WebGL, Procedural Audio

Overview

A 2.5D platformer built with Three.js where the world is made of fractal geometry. Damage propagates up and down the fractal hierarchy - hurting a branch hurts the tree, and hurting the tree hurts all branches.

Interconnected health

The core mechanic: every entity in the world exists at a level in a fractal hierarchy. Damage doesn’t stay local - it ripples through the structure. This creates emergent strategies: sometimes you attack a leaf to weaken the root, sometimes you protect the root to save all leaves.

Aesthetics

Procedural fractal geometry generates the world at runtime. Parallax camera zoom on click reveals deeper levels of detail. The soundtrack is procedurally generated to match the current fractal depth - deeper levels get deeper tones.

How it evolved

Born from a Gemini conversation about abstract strategy games. The original concept was “Orbital Command” - a rhythm-strategy game with geometric cultivation. Through several pivots, the abstract geometry merged with platformer mechanics. The fractal health system emerged from asking: “What if damage didn’t stay local?”

The procedural audio was the surprise - it started as placeholder sounds but became core to the experience. Deeper fractal levels produce deeper tones, creating an audio landscape that maps directly to the visual structure. Players navigate by sound as much as by sight.

Next: exploring multiplayer where two players exist at different fractal depths, affecting each other through the hierarchy without direct contact.